There is no field of science or technology as exciting as Artificial Intelligence (AI). Using hands-on interactives, touchscreens, and examples from history and popular culture, “Artificial Intelligence: Your Mind & The Machine” gives visitors of all ages an up-close look at exactly what thinking machines are . . . and what they might become.
“AI: Your Mind & The Machine” is a traveling exhibit that shows visitors how artificial intelligence is relevant to their lives right now. Dozens of interactives, illusions, and videos make this the perfect STEAM exhibit to introduce children and adults to the technology. With a strong focus on tactile interactives including sliders, blocks, cylinders, puzzles, and clipboards, visitors learn how AI programs work. Touchscreens allow them to experience how AI learns and behaves.
From illusions that fool computers on to machines that can identify their surroundings and translate languages, the exhibit features dozens of ways that our brains and computers interact with the world. It also explains how our brains and AI will work together in the future.
• People are curious about the reality and relevance of AI in their lives.
• The exhibit has multigenerational appeal across visitors of all ages who want to learn about AI technology.
• Teachers are excited about showing students working examples of Artificial Intelligence.
• The topic is so relevant that it is a big draw for media—which is eager to cover the pop culture connections, since much of the general public equates AI with sci-fi movies (The Terminator, The Matrix, 2001, Star Wars).
Visitors will engage with actual applications and videos that demonstrate AI—and explain how it works—including:
• Deep Learning
• Neural Networks
• Computer Vision
• Pattern Recognition
• Natural Language
• Pattern Matching
• Self Learning
• Self Guidance
• Expert Systems
The AI Exhibit will present the current science and technology that underlies AI, from machine learning to voice recognition. This exhibit will give visitors an up-close look at exactly what thinking machines are . . . and what they might become.